Procedural Wood Floorboards
Procedural Wood Floorboards

Procedural wood floorboards, made in Substance Designer. Rendered in Marmoset Toolbag 3

Procedural Map Driven Sand
Procedural Map Driven Sand

Procedural Map Driven Sand, made in Substance Designer, maps made in Substance Painter. Rendered in Marmoset Toolbag 3.

Antique Scale
Antique Scale

An antique balance scale. Made using Maya LT, Substance Painter, Marmoset Toolbag 3.

7.7cm Feldkanone 16
7.7cm Feldkanone 16

A World War 1 “7.7 cm Feldkanone 16”.

Desert Outpost
Desert Outpost

A WW2 desert outpost scene. Made using Maya LT, Substance Painter, Marmoset Toolbag 3 and GIMP.

Desert Outpost - Props
Desert Outpost - Props

Some of the props from my WW2 desert outpost scene. Made using Maya LT, Substance Painter, Marmoset Toolbag 3 and GIMP.

Office Desk
Office Desk

An antique office desk. Made using Maya LT, Substance Painter, Marmoset Toolbag 3.

Old Telegraph
Old Telegraph

An old telegraph, based on one I have. Made using Maya LT, Substance Painter, Marmoset Toolbag 3.

Maintenance Hall
Maintenance Hall

An old hallway. Made using Maya LT, Substance Painter, Quixel Mixer, Marmoset Toolbag 3. Updated 28/08/19

ARPG Dungeon
ARPG Dungeon

A modular ARPG-type dungeon desgined for mobile. Made from a bunch of smaller, very low poly assets and 256px textures. Made using Maya LT, Substance Painter, Quixel Mixer, Marmoset Toolbag 3.

Forest Scene
Forest Scene

A small forest scene at 4 different times of day (Dawn, Early Morning, Afternoon, Late Afternoon), rendered in CryEngine. Technical details and full resolution images of each time are in the 'breakdowns' section.

An old camera
An old camera

An old camera; 3,531 polygons. Textured with Quixel, rendered in Marmoset.

Rock 1
Rock 1

A rock; 525 polygons. Textured and rendered with Quixel.

Rock 2
Rock 2

A rock; 705 polygons. Textured and rendered with Quixel.

Mixer
Mixer

Some small hard-surface props; a mixer and board. Textured with Quixel, rendered in Marmoset.

BlowTorch
BlowTorch

A blowtorch; 1564 polygons. Textured and rendered with Quixel. Details available on the 'breakdowns' page.

Panzer 2 Luchs - Front 3Q
Panzer 2 Luchs - Front 3Q

Rework of my old Panzer 2 ‘Luchs’ model. Made using Maya LT, Substance Painter, Marmoset Toolbag 3.

Panzer 2 Luchs - Back3Q
Panzer 2 Luchs - Back3Q

Rework of my old Panzer 2 ‘Luchs’ model. Made using Maya LT, Substance Painter, Marmoset Toolbag 3.

Hard Sufrace 1
Hard Sufrace 1

Some quick practice of hardsurface/subdivision modelling.

Construction Controller
Construction Controller

A controller; 1211 polygons. Textured and rendered with Quixel. Details available on the 'breakdowns' page.

Hallway - WIP
Hallway - WIP

Realistic hallway environment, work in progress. Textured in Quixel Suite and Cinema 4D, rendered in Cinema 4D.

Wheel Rig - Hard Surface
Wheel Rig - Hard Surface

A fully rigged wheel and suspension. Video and details are on the 'breakdown' page.
 

Tank - Front Quarter
Tank - Front Quarter

Textured with Substance Painter and rendered in Marmoset Toolbag 2.

Tank - Front Quarter Wireframe
Tank - Front Quarter Wireframe

Textured with Substance Painter and rendered in Marmoset Toolbag 2.

Tank - Rear Quarter
Tank - Rear Quarter

Textured with Substance Painter and rendered in Marmoset Toolbag 2.

Tank - Rear Quarter Wireframe
Tank - Rear Quarter Wireframe

Textured with Substance Painter and rendered in Marmoset Toolbag 2.

Forst House
Forst House

A small forest house, ideally for background usage. Textured with Substance Painter and rendered in Marmoset Toolbag 2.

Forest House Wireframe
Forest House Wireframe

A small forest house, ideally for background usage. Textured with Substance Painter and rendered in Marmoset Toolbag 2.

Forest - Overview
Forest - Overview

A small scene created in Cryengine demonstrating some of my assets in a real-time engine.

Forest - Tank 1
Forest - Tank 1

A small scene created in Cryengine demonstrating some of my assets in a real-time engine.

Forest - Tank 2
Forest - Tank 2

A small scene created in Cryengine demonstrating some of my assets in a real-time engine.

Forest - Axe
Forest - Axe

A small scene created in Cryengine demonstrating some of my assets in a real-time engine.

Procedural Wood Floorboards
Procedural Map Driven Sand
Antique Scale
7.7cm Feldkanone 16
Desert Outpost
Desert Outpost - Props
Office Desk
Old Telegraph
Maintenance Hall
ARPG Dungeon
Forest Scene
An old camera
Rock 1
Rock 2
Mixer
BlowTorch
Panzer 2 Luchs - Front 3Q
Panzer 2 Luchs - Back3Q
Hard Sufrace 1
Construction Controller
Hallway - WIP
Wheel Rig - Hard Surface
Tank - Front Quarter
Tank - Front Quarter Wireframe
Tank - Rear Quarter
Tank - Rear Quarter Wireframe
Forst House
Forest House Wireframe
Forest - Overview
Forest - Tank 1
Forest - Tank 2
Forest - Axe
Procedural Wood Floorboards

Procedural wood floorboards, made in Substance Designer. Rendered in Marmoset Toolbag 3

Procedural Map Driven Sand

Procedural Map Driven Sand, made in Substance Designer, maps made in Substance Painter. Rendered in Marmoset Toolbag 3.

Antique Scale

An antique balance scale. Made using Maya LT, Substance Painter, Marmoset Toolbag 3.

7.7cm Feldkanone 16

A World War 1 “7.7 cm Feldkanone 16”.

Desert Outpost

A WW2 desert outpost scene. Made using Maya LT, Substance Painter, Marmoset Toolbag 3 and GIMP.

Desert Outpost - Props

Some of the props from my WW2 desert outpost scene. Made using Maya LT, Substance Painter, Marmoset Toolbag 3 and GIMP.

Office Desk

An antique office desk. Made using Maya LT, Substance Painter, Marmoset Toolbag 3.

Old Telegraph

An old telegraph, based on one I have. Made using Maya LT, Substance Painter, Marmoset Toolbag 3.

Maintenance Hall

An old hallway. Made using Maya LT, Substance Painter, Quixel Mixer, Marmoset Toolbag 3. Updated 28/08/19

ARPG Dungeon

A modular ARPG-type dungeon desgined for mobile. Made from a bunch of smaller, very low poly assets and 256px textures. Made using Maya LT, Substance Painter, Quixel Mixer, Marmoset Toolbag 3.

Forest Scene

A small forest scene at 4 different times of day (Dawn, Early Morning, Afternoon, Late Afternoon), rendered in CryEngine. Technical details and full resolution images of each time are in the 'breakdowns' section.

An old camera

An old camera; 3,531 polygons. Textured with Quixel, rendered in Marmoset.

Rock 1

A rock; 525 polygons. Textured and rendered with Quixel.

Rock 2

A rock; 705 polygons. Textured and rendered with Quixel.

Mixer

Some small hard-surface props; a mixer and board. Textured with Quixel, rendered in Marmoset.

BlowTorch

A blowtorch; 1564 polygons. Textured and rendered with Quixel. Details available on the 'breakdowns' page.

Panzer 2 Luchs - Front 3Q

Rework of my old Panzer 2 ‘Luchs’ model. Made using Maya LT, Substance Painter, Marmoset Toolbag 3.

Panzer 2 Luchs - Back3Q

Rework of my old Panzer 2 ‘Luchs’ model. Made using Maya LT, Substance Painter, Marmoset Toolbag 3.

Hard Sufrace 1

Some quick practice of hardsurface/subdivision modelling.

Construction Controller

A controller; 1211 polygons. Textured and rendered with Quixel. Details available on the 'breakdowns' page.

Hallway - WIP

Realistic hallway environment, work in progress. Textured in Quixel Suite and Cinema 4D, rendered in Cinema 4D.

Wheel Rig - Hard Surface

A fully rigged wheel and suspension. Video and details are on the 'breakdown' page.
 

Tank - Front Quarter

Textured with Substance Painter and rendered in Marmoset Toolbag 2.

Tank - Front Quarter Wireframe

Textured with Substance Painter and rendered in Marmoset Toolbag 2.

Tank - Rear Quarter

Textured with Substance Painter and rendered in Marmoset Toolbag 2.

Tank - Rear Quarter Wireframe

Textured with Substance Painter and rendered in Marmoset Toolbag 2.

Forst House

A small forest house, ideally for background usage. Textured with Substance Painter and rendered in Marmoset Toolbag 2.

Forest House Wireframe

A small forest house, ideally for background usage. Textured with Substance Painter and rendered in Marmoset Toolbag 2.

Forest - Overview

A small scene created in Cryengine demonstrating some of my assets in a real-time engine.

Forest - Tank 1

A small scene created in Cryengine demonstrating some of my assets in a real-time engine.

Forest - Tank 2

A small scene created in Cryengine demonstrating some of my assets in a real-time engine.

Forest - Axe

A small scene created in Cryengine demonstrating some of my assets in a real-time engine.

show thumbnails